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- Myth II: Soulblighter Playable Demo
- Version 1.1
- (C) 1998 Bungie Software Products Corporation
- _____________________________________________________
-
- This demo offers but a taste of the endless 3D Real Time carnage that is,
- Myth II: Soulblighter. It includes a tutorial, two levels from the single
- player campaign, and one network map. This is version 1.1 which fixes a
- problem with the installation program.
-
-
- THE FULL VERSION INCLUDES:
- _____________________________________________________
-
- - An epic 25 level single-player campaign complete with animated cut-scenes,
- narration, and an original musical score.
-
- - Over 20 unit types for you to command. We've brought back Trow, Soulless,
- and Berserks (to name a few) from Myth: The Fallen Lords, plus added new units
- such as Warlocks, Mortar Dwarves, and Ghasts. With the inclusion of ambient
- creatures (wolves, deer, and others--oh my!) the world of Myth is more alive
- than ever.
-
- - 20 network maps configured for all the good ol' Myth TFL net-games ("Steal the
- Bacon," "Body Count," etc.) as well as 4 new net-games: "Assassin," "Stampede,"
- "Hunting," and "King of the Hill."
-
- - Our campaign editors, Fear and Loathing, so that you can create your own maps
- filled with unique objects, sounds, artifacts, and units.
-
- - Free access to bungie.net, our Internet gaming service where you can play
- cooperatively, or compete for worldwide ranking.* For owners of the full-version
- of Myth II: Soulblighter, bungie.net supports advanced features such as Order-
- ranking, Buddy-lists and Personal Bios.
-
- (* You must have your own Internet connection to use bungie.net)
-
-
- HOW TO BUY MYTH II: SOULBLIGHTER
- _____________________________________________________
-
- Myth II: Soulblighter is available through software resellers, mail order
- companies, or direct from Bungie. Call (1-800-295-0060) or visit
- <http://www.bungie.com> to place your order.
-
- Bungie Software Products Corporation
- P.O. Box 7877
- Chicago, IL 60680-7877
-
- Orders: (800) 295-0060
- Fax: (312) 563-0545
- e-mail: info@bungie.com
-
-
- 3D AUDIO AND GRAPHICS
- _____________________________________________________
-
- Myth II supports the 3D audio features of Creative Labs Environmental Audio
- Extensions (EAX) and Aureal's A3D. If you have the proper hardware, and would
- like to take advantage of Myth II: Soulblighter's 3D audio capabilities, make
- sure you check the "3D Sound" box (in the Preferences dialog).
-
- Myth II: Soulblighter uses Microsoft Direct 3D, 3Dfx's Glide and Rendition's
- Redline to support 3D hardware acceleration. Myth II: Soulblighter has been
- tested on computers with many, but not all, major cards incorporating chipsets
- by the manufacturers listed below:
-
- - 3Dfx (http://www.3dfx.com)
- - ATi Technologies (http://www.atitech.com)
- - Matrox (http://www.matrox.com)
- - nVIDIA (http://www.nvidia.com)
- - Rendition (http://www.rendition.com)
-
- To ensure optimum performance with any 3D graphics card, please be sure to
- download the absolute latest drivers from you card manufacturer's website. Do
- not assume that the drivers that shipped with your card are up-to-date. The 3D
- fog option in Myth II: Soulblighter especially will not work unless you are
- using at least Glide 2.4.5.
-
- Myth II: Soulblighter will not run under SLI.
-
-
- PERFORMANCE
- _____________________________________________________
-
- To optimize Myth II: Soulblighter's performance, run the game on the fastest
- computer you can. Regardless of the speed of your computer, never, ever run
- another program while you are running Myth II: Soulblighter.
-
- If, by chance, your computer isn't all that fast, try one or more of the
- following:
-
- 1) Make sure you have a lot of RAM allocated to Myth II: Soulblighter
- 2) Run the game in "Low Res" mode (see the Preferences dialog)
- 3) Turn off "Landscape Filtering" (see the Preferences dialog)
- 4) Turn off modem compression and error correction while playing over a modem.
- Turn on TCP/IP header compression (if available).
- 5) Get a faster CD-ROM drive (Myth II: Soulblighter's movies have been
- optimized for 4X drives and higher).
- 6) Get a 3D graphics card
-
-
- THE INTERFACE
- _____________________________________________________
-
- To begin playing a single-player game of Myth II, click the New Game button on
- the main menu.
-
- When the level begins, a brief message describing the objective(s) of the level
- will appear in the middle of the screen.
-
- STATUS BAR
- At the top of your screen is the status bar. When you select a single unit, the
- name and type of that unit are displayed in the Status bar, along with some
- background information on that unit. When multiple units are selected, the
- names, types, and quantity of units will appear in the status bar. The brief
- paragraph of descriptive text will not appear.
-
- On the right edge of the status bar is a large square button, often called the
- "pause" button. If you click this button, you will be given a chance to revert
- to a saved game, restart the current level or quit the game entirely. You can
- access this same menu by pressing the Escape key.
-
- Also at the right edge of the Status bar is a small triangular button. This
- controls the overhead map. For more information about the overhead map, see
- below.
-
- ACTION WINDOW
- This window consists of everything underneath the status bar. This is your
- window to the battlefield, and you can look at different parts of the
- battlefield by moving the camera. The action window is where all the actual
- combat takes place.
-
- OVERHEAD MAP
- To the right of the pause button in the status bar is a small triangular
- wedge. Clicking this wedge toggles the overhead map on and off. You can also
- toggle the map by hitting your Tab key.
-
- The overhead map appears in the upper right corner of the action window. It is a
- semi-transparent, top-down view of the battlefield. Your units appear as green
- dots. Enemy units appear as red dots. Friendly units (non-player characters
- like villagers, or teammates in network games) appear as blue dots. A yellow
- trapezoid denotes your current camera position. The arrow in the trapezoid
- denotes the direction your camera is facing.
-
- Clicking a spot on the overhead map will instantly move your camera to that spot
- in the Action window. Clicking the right mouse button (Option-click on the Mac)
- on the overhead map will send your troops to that location. Pressing F9 will
- display team colors for units on the map.
-
- CONTROL BAR
- The control bar appears at the bottom of the screen. It can be toggled on and
- off by pressing shift + F6.
-
- On the left of the control bar is the Whisper button, which you can use to type
- private messages to your teammates during network games. The Stop button will
- halt a moving unit; the Hold button will cause selected units to stand guard.
-
- The Scatter button sends selected units scurrying away from their current
- location; the Retreat button will cause them to run from the nearest enemy. The
- Special button will allow the unit to use its Special Ability, if it has one.
-
- To the right of these keys are formation buttons. Clicking one of these buttons
- and then clicking on the ground will assemble selected units in the appropriate
- formation.
-
- All of these commands have keyboard equivalents. See below.
-
- KEYS
- Please note that you can change the commands assigned to the keyboard in the
- Preferences menu. The keyboard commands mentioned in this section are just the
- default settings; we like them, but you're free to change them.
-
- CAMERA
- Myth II's advanced 3D engine allows you to move the camera independently of your
- units. Clever players will exploit this feature to see as much of the landscape
- (and the enemy's forces) as possible.
-
- FORWARD/BACK
- These keys move your camera back and forth in a straight line. The default
- Forward key is W. The default Back key is S.
-
- LEFT/RIGHT
- These keys move your camera sideways while keeping it pointed straight
- ahead. The default Left key is Z. The default Right key is X.
-
- ORBIT LEFT/ORBIT RIGHT
- These keys keep your camera trained on a single spot while making a full 360-
- degree circle around it. The default Orbit Left key is Q. The default Orbit
- Right key is E.
-
- ROTATE LEFT/ROTATE RIGHT
- When using these keys, your camera remains in the same spot but your point of
- view moves sideways across the landscape.
-
- ZOOM IN/ZOOM OUT
- You can zoom the camera in to get a better look at the bloody remains of your
- enemies, and zoom back out to get a look at the battlefield around you.
-
- The default Zoom In key is C. The default Zoom Out key is V.
-
- CENTER
- You can center the camera over a selected group of units by hitting H.
-
- MOUSE
- You can also use the mouse to move the camera back, forward, left and right.
- Using the mouse, move your cursor to one of the four edges of the screen; the
- camera will move in that direction. You can also orbit the camera by pushing the
- mouse to the lower left/right corners of the action window, or rotate it by
- moving the mouse to the upper left/right corners.
-
- If you're accustomed to the mouse controls in Myth: The Fallen Lords and don't
- want the corners to rotate the camera, go to the preferences and turn off mouse
- controlled camera rotation.
-
- FUNCTION KEYS
- The function keys at the top of your keyboard have the ability to modify some of
- Myth's preferences on the fly, while you are playing the game.
-
- F1 - Slows the game to half-speed, in case you're feeling overwhelmed
- (this only works in the single player game and while viewing films).
-
- F2 - Increases game speed to a maximum of 16 times normal speed.
-
- F3 - Turns the sound volume up.
-
- F4 - Turns the sound volume down.
-
- F5 - Toggles between high-resolution and low-resolution (which works
- well if you don't have a 3D accelerator card or a fast processor).
-
- F6 - Toggles the status box at the top of the screen on/off.
-
- Shift + F6 - Toggles the control bar on/off.
-
- F7 - Brings up stats during multiplayer games.
-
- F8 - Brings up list of keys and their functions.
-
- F9 - Toggles team colors on the overhead map (net-games only).
-
- F10 - Highlights all of your visible units.
-
- F11 - Turns landscape filtering on/off.
-
- F12- Toggles the Auto Camera on/off.
-
- Selecting shift while clicking a function key sets that attribute to its maximum
- value. For example, shift + F3 turns the sound off, while shift + F4 increases
- the volume to 100%.
-
-
- SELECTING UNITS
- _____________________________________________________
-
- Before you can give your troops orders, you must learn how to select them.
-
- SELECTING INDIVIDUAL UNITS
- To select a single unit, click it once. A yellow box will appear around this
- unit. While the yellow box is visible, this unit will actively respond to your
- commands.
-
- SELECTING MULTIPLE UNITS
- To select all nearby units of a given type (for example, all of your archers),
- double-click on one unit of that type. While these units are selected, they will
- respond as a group to any commands you give them.
-
- You can select multiple units of different types (for example, one Dwarf and two
- Warriors) by Shift-clicking: hold down the Shift key and click on each
- individual unit to select them. You can also de-select a unit by Shift-clicking
- on it, or by hitting the Deselect key. The default Deselect key is the
- Backquote/Tilde key (~).
-
- You can also select multiple units with a technique known as "band selection."
- Click and hold the mouse button on spot on the ground, then drag the cursor
- across the screen while holding down the button. A yellow box will appear
- onscreen, growing and shrinking as it follows the cursor's movement. When you
- release the mouse button, all of your units within the yellow box will be
- selected.
-
- You can select all of your visible units by hitting the Select All key. The
- default Select All key is Enter/Return. Pressing the select all key again will
- deselect all units.
-
- PRESET SELECTIONS
- Myth II allows you to easily create custom preset groups of mixed types (i.e. 2
- Archers, 2 Dwarves and 6 Berserks). Assigning presets is like setting stations
- on a car stereo. Select the units and hit Alt (on PCs) or Command (on Macs) and
- one of the ten number keys to create a custom preset. Make sure you hold the
- Alt/Command and number keys for a second or two for the preset to "set." From
- that point on, you can select all units in that preset by hitting Alt/Command
- and the number you assigned to it. You can cycle through presets using the F
- key, and clear them using the Delete key.
-
-
- COMMANDING UNITS
- _____________________________________________________
-
- MOVING
- Select a unit, then click on a spot of ground. The unit will move to that spot
- and await further orders.
-
- MOVING TROOPS USING THE OVERHEAD MAP
- You can order your troops to move anywhere on the visible portion of the
- overhead map by selecting the units and right-clicking (PC) or pressing option
- and clicking (Mac) on the overhead map.
-
- WAYPOINTS
- Waypoints are a somewhat advanced technique that lets you tell your troops what
- route to take to their destination. With a group of troops selected, designate
- waypoints by holding the shift key while clicking on the ground. Yellow circles
- will appear, indicating the path your troops will take. You can designate up to
- four waypoints before clicking on the unit's final destination.
-
- PATROLLING
- You can make your troops patrol waypoints in one of two ways. After setting up
- to four waypoints, while still holding down the Shift key, click on the first
- point you designated. Units will travel the points of the route and circle back
- to the first one, cycling indefinitely. Conversely, after setting the points you
- can click on the last point, and units will stop at each end of the route,
- reverse direction, and travel back, cycling indefinitely.
-
- STOPPING
- To immediately stop a selected unit or group, hit the Stop key. The default Stop
- key is the Spacebar.
-
- ATTACKING
- Select a unit, or units, then click on an enemy unit. A red box will flash
- around the enemy, indicating you have targeted him. Your unit will attack the
- enemy unit until he is killed, the enemy is killed, or you give him other
- instructions. Units that use projectile attacks, such as Dwarves or Bowmen, may
- actually need to move back if their target is too close.
-
- Sometimes it's useful to have a projectile unit attack a piece of ground. For
- example, if enemy forces are storming right over the carpet of satchel charges
- your Dwarves placed earlier. To do this, select the unit, hold down the Control
- key, and click the spot on the ground you wish to attack.
-
- HOLDING
- When you move a unit to a certain area, he will stay there and await further
- instructions - unless he is attacked, in which case he will chase down his
- attacker. If you would like a unit to move to a spot and remain there no matter
- what, use the Holding function. Select a unit, click the spot where you want him
- to stay, then hit the Hold key. He will stay rooted to the spot (although he
- will attack any enemy who wanders into range). The default Hold key is G.
-
- If a projectile unit is attacked, he will not stay in place, but will retreat to
- a safe distance and open fire.
-
- SCATTERING
- It is often useful to scatter a tightly clustered group of units when they come
- under attack from dwarves or other enemies with massive destructive potential.
- To quickly scatter a group of units, select them and hit your Scatter key. The
- default Scatter key is B.
-
- RETREATING
- Sometimes fighting to the death is not an option...not a smart option anyway.
- Selecta unit or group of units and hit your Retreat key; they will retreat from
- the nearest enemy. The default Retreat key is R.
-
- UNIT ORIENTATION AND FACING
- It's important to control the direction your units are facing. Formations are
- oriented by the direction in which characters are facing, and units looking the
- wrong way will die quickly if an enemy approaches from the rear.
-
- For this reason, you can control their facing by selecting a formation and
- hitting the left or right arrow key to rotate the entire formation to the left
- or right. Even before units have arrived at the area you want them to form up,
- you can fine-tune the direction they'll face when they get there.
-
- UNIT FACING
- Select a unit, hold the mouse button, and drag in the direction it should face.
-
- FORMATION FACING
- Select a unit, or units, then click on the ground with the right mouse button
- (PC) or option + click (Mac), and drag in the direction you want them to face.
-
- FORMATIONS
- Formations are incredibly important in Myth II: Soulblighter. Orienting your
- troops in different formations allows you to strike effectively, rather than as
- a mob. You will need to learn how to use formations if you expect to hold your
- own in a network game.
-
- There are ten preset formations that correspond to the ten number keys at the
- top of your keyboard. Following is a description of each.
-
- 1 - Short Line: Units will line up four abreast.
-
- 2 - Long Line: Units will line up eight abreast.
-
- 3 - Loose Line: Units will line up four abreast, but spaced widely.
-
- 4 - Staggered Line: Units will assume a staggered line.
-
- 5 - Box: Units will move in a perfect square.
-
- 6 - Rabble: Units will spread out in random positions.
-
- 7 - Shallow Encirclement: Units are in a wide, shallow arc.
-
- 8 - Deep Encirclement: A tighter, smaller arc.
-
- 9 - Vanguard: A V-shaped formation.
-
- 0 - Circle: Units form...er...a circle, facing outward.
-
-
- MULTIPLAYER
- _____________________________________________________
-
- Myth II: Soulblighter has two networking options under Windows 95/98/NT 4.0.
-
-
- BUNGIE.NET
- -----------
-
- bungie.net is a free internet-based service which allows players from around the
- world to gather in one central location for Myth net games. Please keep in mind
- that the demo version contains only one network map and scores are NOT logged
- into the rankings.
-
- To start playing on bungie.net you must first connect to your Internet Service
- Provider. Then launch Myth II, and click the Multiplayer Game button. The
- Multiplayer Game Setup dialog appears. Near the top on the right-hand side is a
- bungie.net icon; select this icon. Fill out the following fields:
-
- PLAYER NAME
- Enter the name you will use during gameplay here. It doesn't have to be your
- real name; fanciful names like "Ungar The Bloodthirsty" are wholeheartedly
- encouraged.
-
- TEAM NAME
- Only necessary when playing in a team game. Again, you can name your team
- whatever you like, and the more creative your name is, the better.
-
- PLAYER ICON
- Each player has an icon that appears beside his or her name in player
- lists, making it somewhat easier to differentiate players. Click and hold the
- mouse button on the icon to bring up a menu of available player icons. Highlight
- the icon you want and let go of the mouse button to select it.
-
- COLORS
- You can choose a primary and secondary color for your forces. The clothing or
- flesh of your units will take on these colors, making it easy for you to see
- which
- troops on the battlefield are yours.
-
- To select a color, click that color in the color wheel. You can make the
- color lighter or darker by clicking on the color bar to the right of each color
- wheel.
-
- If two players in a network game have selected the same colors, the game
- will automatically reassign a new color to one of those players.
-
- Click the Login button and you should soon be connected to bungie.net.
-
- THE MAIN BUNGIE.NET SCREEN
- After logging on to bungie.net, you'll arrive at the main bungie.net screen.
- Here you can chat with other players and find opponents for network games.
-
- ROOM BANNER
- At the top left corner of your screen is the room banner. Click on this banner
- and hold down the mouse button for a list of all available rooms. To change to
- another room keep the mouse button down and move the cursor so that it
- highlights another banner. Release the mouse button and you'll be taken to the
- selected room.
-
- To the right of the room name there are two numbers- the top number (next to the
- skull) is the total number of players in the room. The bottom number (next to
- the axe) is the total number of open and closed games being hosted in the room.
-
- PLAYER LIST
- Beneath the room name is a Player List with three tabs.
-
- (1) ROOM : This tab shows all the players present in your current room.
-
- (2) BUDDY: The Buddy tab shows a list of players you've personally selected as
- your buddies. It's useful for quickly finding your friends online. Each player
- is limited to eight buddies. (*** Not active in the Demo)
-
- (3) ORDER: The Order tab shows all the other players online who are in your
- Order. Similar to the buddy list, it is useful for quickly finding members of
- your Order. (*** Not active in the Demo)
-
- To the right of the room name are three buttons:
-
- NEW
- Click New Game to create a new network game. It will appear in the list of
- available network games directly beneath the four buttons. If you'd like to
- change the parameters of a game, click Options.
-
- PREFS
- This button is you link to the game searching function. Select the prefs button
- to define which types of games you prefer. Games from any room on bungie.net
- that match the settings in this dialog will appear under the Preferred tab in
- the game list, sorted by similarity to your preferences.
-
- Every game has a time displayed in the upper right hand corner in the game list.
- If the game hasn't started yet, the time is the host's response time in
- milliseconds. If the game has begun, the time is the approximate minutes
- remaining until the game is over. Sudden death overtime and post game chat can
- make a game last longer than the displayed time.
-
- JOIN GAME
- Select a game from the list of available games directly beneath these four
- buttons and click Join Game to enter that game.
-
- When you join a game the buttons under the player list will change to:
-
- JOIN TEAM
- Highlight a player name and click this button to join that player's team.
-
- LOCK/UNLOCK TEAM
- Click Lock Team to prevent any other players from joining your team. The
- button will change to Unlock Team, which you can click if you change your mind
- later.
-
- BOOT FROM TEAM
- Click on a player and use this button to remove him from your team.
-
- MULTIPLAYER GAME OPTIONS SCREEN
- If you create a game, you will be taken to this screen to set the parameters of
- the game you're about to play.
-
- NAME
- The name that will appear in the list of available games.
-
- PASSWORD
- If you only want certain people to the game you're, enter a here and that
- password to the players of your choice by whatever means you prefer.
-
- LEVELS
- The menu on the far left side of the screen allows you to select the map you'll
- play on. If you check the Use Single Player Levels checkbox, you'll also be able
- to play cooperatively on the maps from the single-player scenario.
-
- GAME TYPE
- Allows you to choose what kind of multiplayer game you'll play. You are only
- allowed to play 2 network games in the Myth II demo: "Territories" and "Last Man
- on the Hill."
-
- DIFFICULTY LEVEL
- This menu lets you set the difficulty of the game. This only affects games
- played on the single player (or cooperative) levels.
-
- HOST IS OBSERVER
- Enabling this check box will allow the host to watch the entire battle without
- controlling any troops, and without affecting his rank.
-
- PLAYER LIMIT
- Allows you to set the maximum number of players in your game. The most players
- you can have is 16.
-
- TIME LIMIT
- Allows you to set the length of the game. Multiplayer games can be a of 90
- minutes.
-
- PLANNING TIME
- If this box is checked, players will have an additional amount of time to scope
- out the map and plan their strategy. You can increase or decrease the length of
- the planning time using the arrows to the right of this option. The maximum
- planning time is ten minutes.
-
- ALLOW UNIT TRADING DURING PLANNING TIME
- If this box is checked, players will be allowed to exchange the units they start
- with for more desirable units. See the Unit Trading section for info.
-
- ALLOW VETERANS FROM LAST GAME
- If this box is checked, surviving units from your most multiplayer game will
- join your force in the next multiplayer game. This can be a real boon if
- the units have built up a great deal of experience. Veteran units will only be
- allowed if the map and players stay the same as the previous game.
-
- ALLOW ALLIANCES
- Checking this box gives you the ability to ally with players during the course
- of the game.
-
- To ally with another player, hit the + key while playing. A numbered list of
- other players appears; type the number of the player you wish to ally with. To
- break an alliance hit the key again and select the number corresponding to your
- ally (yes, backs-tabbing an ally is acceptable...and wholeheartedly encouraged).
- Allied units will not appear as enemies to your own units.
-
- ALLOW TEAMS
- Checking this box allows players to team up and fight cooperatively against
- other teams or another player, rather than pitting all against all.
-
- SHOW ENEMY ON MAP
- When this is turned on, enemy units will appear on the map as usual. When it's
- off, you're flying blind.
-
- MAXIMUM NUMBER OF TEAMS
- If this box is checked, you can set a limit of how many teams are allowed.
-
- PLUGINS
- If you have any additional maps for Myth II, you can simply drop them in
- your plugins folder (inside your Myth II directory) and they will show up in
- your map list. (*** Not active in the Demo)
-
- THE PRE-GAME CHAT
- After creating a new game, or joining an existing game, you'll be transported to
- a screen similar to the main bungie.net screen, also known as the pre-game chat.
- The list of players is still on the left, but now there are only those players
- who have joined the game. To the right, the list of available games is replaced
- with a map of the level and a description of the game parameters. The chat
- function at the bottom of the screen works the same as on the main bungie.net
- screen. The buttons at the top of the screen are different:
-
- BOOT PLAYER
- Select a player from the list and click this button to kick him out of the game
- and onto the main bungie.net screen.
-
- JOIN TEAM
- Select a player, and click this button to join that player's team.
-
- CLOSE GAME
- Remove the game from the list of available games to prevent additional players
- from joining. The button then changes to Open Game in case you change your mind
- later.
-
- OPTIONS
- Allows you to change the parameters of the game.
-
- START GAME
- Begins gameplay, after all players who want to join have hit the Ready button.
-
- LEAVE GAME
- Delete the game from the list of available games and drop everyone back to the
- main bungie.net screen.
-
-
- TCP/IP
- -------
-
- At the Multiplayer Game Setup dialog, click the "Other" box. Beneath it,
- highlight the "TCP/IP (Internet)" option and click the OK button.
-
- You will now see a screen that allows you to create or join TCP/IP games. On the
- left side is a list of games available for you to join; double-click a game name
- to join it. If you'd like to create your own game, fill out the following fields
- on the right side:
-
- NAME
- This name will appear in the list of available games.
-
- PASSWORD
- If you only want certain people to join a game, type a password in this box and
- only distribute it to the people you would like to include in your game.
-
- CREATE GAME
- Clicking this will create a game using the Name and Password supplied.
-
- PORT
- The port on which the game will be created. Unless you know what you're doing,
- it's usually best to leave this set to 3453.
-
- JOIN BY ADDRESS
- By checking this box, you'll be able to link up over the Internet for network
- games with a machine that is not on your local network. Enter the host machine's
- IP address in the field below. Note that you must set up a connection to your
- ISP before launching Myth II for this to work. It works best with dedicated
- Internet connections (cable modems, T1 lines, etc.).
-
- Once you have created or joined a TCP/IP game, the game progresses as described
- above.
-
-
- COMMUNICATION DURING MULTIPLAYER GAMES
- _____________________________________________________
-
- THE WHITEBOARD
- During network games - especially team games - you may find it useful to draw up
- a battle plan on the overhead map. Small pencil and eraser icons will appear
- beside the overhead map during multiplayer games. Clicking on the pencil puts
- the map in draw mode. Click on the pencil icon with your mouse, then click and
- hold the mouse button to draw on the overhead map. Clicking on the pencil again
- turns off draw mode. Clicking the eraser icon clears the map.
-
- YELLING
- YOU CAN SEND MESSAGES TO TEAMMATES AND OPPONENTS DURING A GAME. HIT THE YELL KEY
- THEN TYPE YOUR MESSAGE AND HIT RETURN/ENTER. YOUR MESSAGE WILL APPEAR AT THE
- BOTTOM OF EVERY PLAYER'S SCREEN. THE DEFAULT KEY IS SHIFT-Y.
-
- WHISPERING
- You can also whisper to your teammates during team games using the Whisper key.
- The default Whisper key is Y.
-
- UNIT TRADING
- If you have clicked the Allow Unit Trading checkbox in the Game Options screen,
- you can exchange some of your units for others at the beginning of a multiplayer
- game. Trading can only occur before any of a team's units have moved. To trade,
- consult the scoreboard that will appear at the top of the screen during planning
- time. Each unit is worth a certain number of points. Click the down arrow next
- to a unit type to remove one of those units from your force. Your available
- points will increase accordingly. You spend points by clicking the up arrow next
- to another unit. If you have enough points, you will add another of those units
- to your force.
-
-